Stay in the course with clen

To step away from competitive body­building and return to its top echelons with the aid of science, medical tech­nology, and unwavering zeal is a rare feat. Atlanta’s Toney Freeman accomplished precisely this feat when he won the super-heavyweight class and the overall title at the 2002 NPC nationals. The handsome, 6’2″ per­sonal trainer, former construction worker, and ex-dancer captured a win in the 1993 NPC Junior National Championships heavyweight class, and he was well on his way to excelling. However, a torturous chest workout one after­noon back in 1995 put his competitive life on hold.

The Defining Moment

Freeman, the son of a preacher, says he didn’t get the chance to pursue athletics as much as he wanted when he was growing up. “My parents kept a tight rein on us,” he says. “I played football and basketball in high school. I was a skinny kid growing up in South Bend, Indiana.” He started lifting weights in 1986, and a year later decided to take training seriously. His body-weight back then was 160 pounds, and he stood at his present height of 6’2″.

Yet he thought of himself as a body­builder early on: “I trained from 1987 to 1991. When I saw Kevin Levrone take second at the 1991 NPC junior nationals, that’s when I knew I wanted to become a pro bodybuilder. I was 202 pounds in January 1992. I was working two jobs and decided to quit them both to train full time and make a career out of bodybuilding. Quitting those two jobs enabled Freeman to gain weight rapidly. In 10 weeks he went up to 254 pounds. When he won the junior nationals a year later, he weighed 237.

At his current contest weight of 283 pounds Freeman has an impressive balanced and sym‑metrical body, but he’s the fast to admit it needs more development with clenbuterol online from realclenbuterol.com. The soft-spoken Freeman usually lets his superhero physique do most of his talking, and he’s always looking for a higher level of ostentatious muscle. That desire for bigger and better was the prelude to the freak accident in 1995. “I was pushing for more size back then, training heavy, and I tore my pectoral,” he explains. “I was so into the workout that I continued lifting for a few more sets before I realized what I had done to the pec.

“I was still growing;’ he continues. “I’m still looking for more mass all over. I think I’m capable of adding another 15 to 20 pounds of muscle. My bodyweight fluctuates before a contest. I can be 10 pounds less than the weight I want to be. The judges want me bigger, and that’s what I plan to give them.”

Continuing his recollection of the pec-tear incident, Freeman remembers: “It happened nine weeks out from the nationals. I was at the [former] Crunch Fitness Center in Alpharetta, Georgia.

The chest workout was the best I ever had. I was pressing 405 pounds on the incline bench. I felt the pec tearing. I had already done 405 for 12 reps. I did another 2 sets after I tore it. I reduced the weight to 315 and lifted it for 20 reps, my last set of the workout. The funny part was, I felt the pec tearing but I didn’t feel any pain!’

Doctors told him a nine-week weight gain of 40 pounds before the injury occurred had been too much for his body — to grow that quickly at his age despite the clen cutting cycle he was doing. They said it would only have been a matter of time before he injured himself. Freeman had been 242 pounds at a body fat level of 8 percent. Then he went up to 282 pounds with a body fat level of 4 percent. He says the injury, the defining moment of his career, tested his will, spirit and dedication to bodybuilding. Despite the pec tear he placed fourth in the heavyweight class at the 1995 nationals. He says, “I almost won, and at a time when the superheavyweight class didn’t even exist. We went onstage late that night.

I had dehydrated, trying to time when I was going to go on. I drank some water after the prejudging and peaked earlier in the evening?’

A Triumphant Return

Five years passed by quickly for him after he stopped competing in 1996, but don’t think for one moment he wanted the extended sabbatical. “I wanted to get back to bodybuilding but I didn’t want to compete with a torn pec,” he explains. After he had his pec fixed in 2000, he thought about returning but he had plenty of concerns: “I loved the sport but I was disgusted with myself. Then I ran into [NPC president] Jim Manion at the Mr. Olympia, where I was a spectator. He told me to go back to competing. When he said that, I told myself I need to give body­building another try with the right clenbuterol dosage. What I love about the sport is being able to take yourself from one extreme to the next. I’ve learned how to do so using science and precision rather than by going only to the gym and hoping for the best. I get a kick out of working with people who don’t think they can look any better than they do and then helping them to take their physique to the next level, and also out of watching their reaction A like the discipline that bodybuilding brings me.

“Sometimes I thought competing again would be impossible,” he continues. “When I got injured, I didn’t train seriously for almost five years. My chest still hasn’t healed perfectly, but after just two years of training again I was able to turn pro and place in a pro contest.”

He doesn’t look his 38 years, but age in this sport means muscle maturity — a real plus in bodybuilding. Having trained for a total of 13 years thus far, Freeman also competed at the NPC nationals in 1993, 1994, 1995 and 2001. He placed 11th at the 2003 Night of Champi­ons, a result that at first might not sound impressive, but the contest had 41 competi­tors. “I missed the athletes’ meeting. That cost me a couple of places,” he says. At the 2004 Night of Champions he improved from the pre­vious year’s showing, coming in 10th among a field of 46 contestants. He did better still at last year’s GNC Show of Strength, placing eighth.

Freeman’s Leg Odyssey

Freeman was a classic ectomorph when he started training. His philosophy on gaining size starts with the legs. Freeman’s leg odyssey follows, in his own words. It begins when his first training mentor showed him how to squat:

He put a 25-pound plate on each end of the bar. He showed me proper squatting form. I stayed with that weight until I got the form down, squatting three times a week. That’s all I did. I built my legs first. In the past I had focused on upper-body exercises but then I concentrated on my legs and the clen cycle. The body is like a house: You have to build it from the ground up. If you don’t start with the legs you will have a hard time getting the lower body to catch up to the upper body. If you start with the lower body the upper body can catch up eventually, but if you begin building the upper body first, you lower body will catch hell try­ing to catch up. You can’t build a house by putting the roof on first. Many guys train that way. Training the upper body is easier, but if you do squats and dead lifts regularly, any other exercise will be easy compared to those.

No amount of bench presses and biceps curls can place the same demand on your body as that placed by lower-body exercises. Once you master the squat I think any other exercise will seem as easy as coasting down­hill. The squat is the most punishing exercise you can do in the gym. To this day my leg routine always includes squats. I do other exercises for the quadriceps, such as leg ex­tensions and leg presses, for variety. For the hamstrings I like dead lifts and leg curls. I keep training simple, sticking with the basics and adding exercises from there.

I do one big quadriceps workout and one hamstrings workout during the week. Years ago I began the week with leg training. Be­cause I’ve built my legs, I now train the upper body first.

Leg training was my priority the first five years I was bodybuilding. I used to train legs on Mondays. I prefer to bomb my legs with a few exercises rather than many. I’ll do hack squats and leg presses but I try to limit the number of compound quadriceps exercises to just two. At times I’ll do squats and leg ex­tensions in one quads workout. One day I’ll do leg presses and hacks.

Another day I’ll do ex­tensions and lunges. Nike doing 5 to 10 sets of squats, and 5 sets of extensions, depending on how I feel. I do no fewer than 8 reps on squats and go no higher than 25 reps. I’ve used 405 pounds on 20-rep squats. I go as heavy as I can, for as many reps as I can.

On leg exten­sions I first do 2 or 3 sets of 30 reps, without a warm up, using moderate weight. I increase the weight and try to get 20 to 30 reps. Lately I’ve been trying to cook the goads. I do 7 or 8 sets of extensions for 30 reps a set. I stretch the quads between sets and take a walk to the water fountain. I wait another 30 seconds and then do another set. The rest time is about two minutes between sets.

Leg Extensions

Leg extensions help warm up my legs. This exercise is the fastest way to get the blood in my legs flowing, without having to feel any type of knee pain. I like to do extensions on machines that keep the stress on my quads and not my knees. Other ways to warm up include doing cardio in the morning, and in the evening after a weight-training workout with clenbuterol. I do five to 10 minutes on the bike if I’m not in a hurry. If I am waiting for someone to work out with me I do some cardio before hitting the weights with him.

On leg extensions I try various positions and placements: I put my hands under my butt; I lean forward, with my toes stretched

This exercise is the fastest way to get the blood in your legs flowing, without having to feel any type of knee pain.forward; I lean way back; I lock my glutes tight so that my hip flexors are taken out of the exercise; I point my toes up and out; I keep my heels together. Every time you reposition your feet, you change the exercise. I flex my quadriceps to take the weight up, pushing the pad up.

Once I feel the contraction I let gravity pull the weight back down, keeping the tension constant.

Sometimes I grab the handles at the sides of the machine. When I do this and am leaning forward I put a pad under my hips. Doing so hits the front part of the quads. If you lean back you will still hit the knee area but you will also hit the thighs, all the way up to where they tie in with the hips.

Extensions hit the outer and top portions of the quads.

Squats

I can do squats with my feet on a block of wood or with feet flat on the floor. If you’re new to squatting, the block of wood stabilizes you and keeps you from rocking. The block keeps you from bending forward at the waist, balancing you out. Once your feet are flat on the floor and you have the ability to go up and down easily using the hip flexors, you can do squats the regular way. When I go heavy I go all the way down, with feet flat on the floor. Squats used to be the most challenging exercise for me mentally, but not any more because I’ve mastered it. I have a fear factor I deal with, and for me, having fear is good. You should have that fear. The challenge is, you’re about to get your butt kicked. Even Ronnie Coleman has that fear when he has 700 pounds on his traps and shoulders. He’s fighting the fear of knowing he’s preparing to have his butt kicked. But he squats any­way. That determination is what makes him Mr. Olympia.

My height is not a problem when squatting. I can squat all the way to the floor. My flex­ibility in the hips is fairly unbelievable. My quads flexibility is impressive. My thighs have to go below parallel. I struggle with going to just parallel. I feel better going all the way into the hole and backup. Stopping short on the descent is hard for me. To go down and push up feels so natural. I take whatever stance is the most comfortable. You want to be able to drop and then come up without putting strain on your back. Keep your head up. If you want to vary your foot position you should squat in the power rack or stick to the Smith machine for safety. I turn my toes slightly out, I tell people to squat like a frog so that they can protect their knees.

When I am squatting more than 405 pounds, the fear factor becomes more intense. I definitely like having a spotter or two with me on those occasions. I rarely feel the need any more to squat more than 495 pounds. I’ve gone up to six plates a side when doing high reps, but that was then.

This is now. My best squat performance ever was 735 pounds for 3 reps, back in 1992. Lifting that much weight is no longer necessary. I’m 38 now and want my body to get three more years out of squats. Trying to push up monster weights sets you up for injury. I want to put on another 20 pounds of muscle and would like to add it to my legs. I believe squats can affect your upper-body size positively. Doing squats on a regular basis makes you grow all over.

Heavy squatting forces your body to grow when it is trying to recover from the heavy workload. Every time you push yourself further in the squat, you cause your body to respond by growing. I would tell a young or novice bodybuilder looking to gain size to decrease the amount of forhe does. Do squats and extensions or sets of 10 reps. Do sets of dead lifts, which will also cause you to grow. My legs grow on dead lifts even if I go up to just 290 pounds. I need a couple of more years of training under my belt because I didn’t train during my layoff. You gain a certain amount of new weight and then you lose some. Nobody holds on to all the new weight.

You can gain 50 and lose 20 with clenbuterol; gain 30 and lose 15 withe the clen cutting cycle. That fluctuation happens with most people. As you get older you tend to hold onto a higher percentage of that weight. When I was younger my metab­olism didn’t help me out. Now my metabolism has slowed down.

Hack Squats

Hack squats work the legs differently than regular squats, giving me more sweep in my thighs and at the top of the quadriceps. Hove hacks. When I do them I have to be on a comfortable machine. I like the old Body-Master hack-squat machines. I usually match hacks with leg presses. This combination works for me. I do up to 405 pounds on a hack-squat machine. I go up to 20 reps. I do in the ballpark of 5 to 10 sets. I have a few secret ways of doing hack squats but I don’t want to divulge them in this interview. The techniques may be dangerous in the hands of a novice.

I situate my feet in the middle of the plate and keep them close together. This position works the middle sweep of the thighs. If I put my feet at the top of the platform I feel the exercise more in the upper thighs. If I place my feet on the lower part of the plate, the move­ment during the exercise is more restrictive, and I do only half or three-quarter reps in this position. I keep my butt against the pad. The lighter the weight you use, the more exotic are the variations you can do. The heavier the weight, the more conventional your position­ing. You should go down slowly but you can explode on the way up. You want to stop right before you totally lock the knees out to keep tension on the legs.

Leg Presses

Do leg-press work using a full range of mo­tion. I set the pad all the way back to give my legs full extension, keeping my lower back on the pad. My legs go back as deeply as they can, until my thighs hit my chest. I like to use about 12 plates on each side. The reason I sometimes don’t like leg presses is all the time required to put on and take off those plates. I’m just being straight up.

If I’m work­ing out with two or three guys, so be it. But I do get an intense burn from this exercise.

For leg presses you need 1,000 to 1,500 pounds to truly feel like you’re torturing yourself. You can use lighter weights and do 50-reps sets, but after a while your mind­ to-muscle connection diminishes. You start aiming for higher and higher rep numbers rather than concentrating on hitting a single number. I think you can only get so much out of doing an inordinately high number of repe­titions. You muscle fibers can contract to a certain point only, and then the motor units stop firing altogether. After 15 to 25 reps in the leg press you aren’t really accomplish­ing anything by doing additional reps. I’ve done up to 100 reps but didn’t find doing so effective for growth. Endurance is a different objective. Training for muscle growth is different from training for endurance.

On the negative I let my knees go out. I like to do 4 to 6 sets. I keep tension all throughout my legs, including the glutes and hamstrings. Contract all the leg mus­cles and you get the benefit throughout the thighs.

Leg Curls

For hamstrings I restrict my training to some type of leg-curl exercise and the dead lift. I do standing one-leg curls as an alternative to lying leg curls. After you train your quads hard you want to isolate your hamstrings. I do about 25 reps of leg curls and then go down to 10 reps a set. I first use about 80 to 100 pounds. Then I use the whole stack. I do about 5 sets in total.

The standing leg curl is more an exercise requiring finesse rather than brute force. You want to stay in close to the machine, point your toe back, and lift the lower leg slowly. Squeeze the hamstrings on the positive. Let the weight down slowly and maintain the con­traction. You will also feel some contraction in the glutes. This leg curl is a finishing exercise for me, and after hitting the legs hard, I’m ready to be finished.

Blur

Pause menus that have a ‘retry’ option listed within. Is there anything more intimidating in all of gaming? While we’re quick to berate any game that omits such an option where it might have been useful, its inclusion is often a foreboding sign of the hours of repetition to come. Through The Fire And Flames on Expert. One false move in any number of puzzle games. Spinning out on the last corner of the Niirburgring and watching the rest of the pack zip past. The fury builds each time the dreaded option is called into play until the red mist is almost preventing you from starting over, thumbs hurriedly
pounding buttons and often merely prolonging the agony. And it’s just this situation that Bizarre Creations is looking to address with new IP Blur, a weapon-based racer designed with a view to ending, or at Least easing the frustration that has plagued the racing genre for years.
“We’ve been aware that we’ve been pretty nasty to the player for quite some time now,” confesses Bizarre’s web and community lead, Ben Ward. -But with Blur being a reboot of what we’ve done before, it was an opportunity to really go overboard, congratulating the player and making the game fun to play at every turn.” He’s totally right about the first part of that statement – fishing for Platinum medals in PGR4 sent us crying to the restart option more times than we care to remember. “Looking back to PGR2, it was very clinical ­you just picked your race and that was it. Your reward was just this little spinning medal and nothing more. Then with 3 and 4, there were slightly more ‘congratulations’ screens and the like to pat players on the back,” Ward continues, promising far more incentive for players to haul themselves through whatever challenges Blur might throw at them.
The introduction of weapons might sound to be at cross-purposes with what Ward is saying at this point, nightmarish memories of Blue Shells constantly reminding us that the concept of being good at Mario Kart while they’re around is quite the oxymoron. But considering how radical a departure equipment is for a Bizarre racer, Ward is keen to play down their inclusion. “The game is all about driving – it’s still centered firmly on the realistic physics model,” he reassures us. “A lot of kart-based racing games just zip along because there’s not much to them. Here, you’ll still need to use the handbrake, still need to know the ins and outs of how to drive a car.” Feeling somewhat more comfortable with the concept, we decide to see exactly what special abilities the real-world cars will be able to collect. But Ward has one last reminder before we do. “Blur isn’t about the power-ups, it’s about your ability to drive with power-ups augmenting that.”
And right enough, we’ve yet to see any kind of game-breaking weapons in Blur. There’s no Blue Shell, no Quake Disruptor and no super-cheap blast that zaps every car in the world – every tool included can be game-changing or useless depending on how they are used. Shunt and Barge are the most basic, sending short-ranged blasts from the front and rear or sides of your vehicle respectively to knock others off course. Using these on a straight is a foolish endeavor as you might expect, the shunt will actually help the guy in front), but when timed well they can be devastating. Punting a car sideways into a building will slam them to a halt, while blasting a rival mid-drift can spin them out with ease. There’s almost an air of F-Zero to these slams, by any reasoning a favorable comparison. More traditional goodies make up much of the rest of the line­up, the usual array of speed boosts, mines and repair kits all handy in their own way. To counter these toys, you’ll be able to trigger shield bursts by hitting a button at the correct time in response to an incoming attack. Use of this defensive mechanism is limited per race, so countering well will be crucial if you don’t want to get zapped on the last lap.
So how did Bizarre Creations get the go-ahead to smash up and blast away at some of the most famous and desirable car brands on the planet? According to the associate producer, Peter McCane, it really wasn’t as much of a hardship as you might think. “We’ve said that we’re going to put fire in the engine bay, dent your cars right in, knock your bumpers off and smash all the windows on your car,” he tells us. “And if the manufacturer wasn’t happy with that, then we just didn’t go with that manufacturer. Out of all the companies that we approached, only two weren’t happy with that base line of damage that we wanted.” Gone, it seems, are the days where Gran Turismo could cite manufacturer rulings as a reason for ignoring cries for realistic damage – today, the likes of Ford, BMW and Koenigsegg all seem perfectly happy for their high-end motors to be put through helt in the name of entertainment. Then again, it’s not exactly miles away from what those Top Gear mentalists do.
WHERE EXACTLY did Blur spring from, then? “It’s like a combination of all things together. We were thinking about PGR5, thinking ‘shit, what are we going to do?’ There were ideas out there, things that were being thrown around for that, but really, when you’re working within the confines of such a tightly defined franchise that’s all about realism, there are only so many things you can do,” states Ward. “We’ve done bikes, we’ve done dynamic weather, but where do you go from there?” So, with new material for Gotham running low, Ward reminisces about how a timely takeover opened new doors for the studio. ‘Joining Activision was a great opportunity to do something new, to take all these ideas and use them in a way that’s really relevant to the games industry at the minute,” he tells us.
So it seems getting the green light to mess up licensed vehicles was the least of Bizarre’s worries, especially considering its ingenious – if risky – concept of melding Blur with some kind of social network. -We’ve taken quite a realistic approach with the website. We know that it’s not going to be the next Facebook – they’ve got hundreds of people working on it and a population of a small country,” Ward explains. “Realistically, we can’t go down that route – some of the marketing people even questioned why we were doing this if we couldn’t beat Facebook.” Rather than go head-to-head with the social networking giants, Bizarre is planning to make Blur the star of att existing sites as well as its own.
‘We’re building all our data on top of an open API so everything will be accessible to everyone, so it’s more a case of encouraging people to do what they want with this data,” clarifies Ward. “We’ll take it into Facebook and MySpace, adding Twitter integration eventually. The idea is that once you complete a multiplayer race, int post to your Twitter feed that you’ve done just that.”
This concept comes from the fundamental structure of Blur, a community-based arrangement similar to the kind of groups you might join on any of the aforementioned websites. Even in single-player, opponents are given persistent personalities, rating and commenting on your performance in each race with rivals changing as you move from place to place. “In the original concept, there was going to be no split between single- and multiplayer,” says Ward. “It was all going to be completely integrated, but as we play tested it more, it just seemed like that didn’t work for some reason.” Still, while the two might not be so tightly woven any more, the fact that both are styled up identically should make it easier for people to enjoy all aspects of the game. “The barrier for entry for the multiplayer is just so much lower, because you already know how to play the single-player modes,” Ward explains. “Plus I think it’s a good metaphor for the way the game progresses.”
Like the Gotham games before it, Blur takes you on a round-the-world trip from the comfort of an armchair, even following in PGRS footsteps to return to some of the more popular locations. “We’re doing all these new cities,- Ward laughs. “We’ve got London and Tokyo. And Barcelona. And er… New York. Shit.,.” But where Gotham showed you the tourist traps and glamour of every location it visited, Blur’s more explosive approach leads it into far less glitzy territory. “We’re doing totally different areas. So instead of doing Westminster, we’re doing Hackney – it’s dirty, it’s gritty and it just fits the game better,” McCane interjects. “The pace and feel of the game is indeed better suited to more run­down areas,” says Ward. “But don’t assume that means that brown and grey will be the only colors on the menu. We’ve got the best of both worlds now because we’ve got all the big landmarks still visible, but the areas themselves are completely different and more interesting to race around.”
But with first-person shooters and licensed games still dominating the market, two questions spring to mind: could it finally be time for a resurgence in the racing game, and is Bizarre Creations most accessible title to date capable of changing the fate of a genre? “I don’t really know enough about what all the other studios are up to, to speak for the entire genre, but certainly we really believe in the concept of Blur and pushing things in a new direction,” Ward summarizes. “So if it’s not the year the genre makes its comeback, it’s certainly the ,c;-. year it does something different .